Cyanide

Chef Life | new DLC: Tokyo Delight

Cook 8 new recipes Add 8 iconic Japanese recipes to your menu, all of which can be upgraded up to 3 times. Prepare delicious ramen, tempura, gyoza and, of course, traditional sushi.   Use 24 new ingredients to prepare your dishes, including wasabi, soy sauce and miso, to offer new taste experiences to your customers. Chef Life | new DLC: Tokyo Delight

Chef Life | new free DLC: the Cooking Lab!

🍽️ Create your own dishes and stay late after service to hone your skills and let your creativity talk with the free Cooking Lab DLC, available now! 🎉   Along with this update comes numerous fixes and QoL updates; see full patch note here 👇   https://steamcommunity.com/games/1122… New features available NEW FEATURE: THE LABORATORY Create Chef Life | new free DLC: the Cooking Lab!

Blood Bowl 3 | Season 4 – The Wood Elves

Season 4 premieres with the Wood Elves stepping into the limelight as the Star of the Season!   Wood Elves teams are incredibly popular, as they’re known to put on an impressive show – they’re just as likely to (literally) dance circles around their rivals as they are to get smashed in (literally) spectacular fashion. Blood Bowl 3 | Season 4 – The Wood Elves

Blood Bowl 3 | Season 2 – Underworld Denizens

The Season 2 starts on September 21st with the Underworld Denizens https://youtu.be/mSQdMtKQXd8 Ladies and gentlemen, Blood Bowl fans and thrill-seekers, brace yourselves for the Season 2 kick-off! As we unveil the Underworld Denizens, get ready to embrace the madness, mayhem, and pure unpredictability that comes with this dynamic roster.   The Underworld Denizen Faction is Blood Bowl 3 | Season 2 – Underworld Denizens

Devblog #5 – Level Design

As we near the October 30th release of Call of Cthulhu, we’re taking a closer look at the game’s development through a series of Devblogs, each presented by a different member of Cyanide Studio’s team. Today, we’re joining Lead Level Designer Romain Wiart as he tells us more about Call of Cthulhu’s environments and investigation Devblog #5 – Level Design